The final video can be seen here
Some things that worked: reflections, color correction
What didn't work: 3D camera track, not all reflections looked accurate, too dark, too little depth of field, color correction needed improvement.
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| The "Set" |
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| tracker |
I also made some mistakes with my camera settings, as my lens aperture was set to f/2.8. With such extreme depth of field, my final 3D object looked too crisp and out of place when compared to the rest of the objects in the video.
Once in After Effects I tracked a solid and camera to my marker. This solid I later used as a shadow catcher for my light source, making sure to set it as the origin before moving into Cinema 4D. This ensured that once in C4D, my object would be in the correct place in 3D space.
Moving into Cinema 4D, I exported the point data from After Effects to generate a 3D scene that matched that of my original clean plate. I changed the color of my track solid to white in order to make it easy to composite out as a shadow catcher. I then proceeded to bring in my can model, adjusting some of the material properties trying to match that of a real soda can. This was an area I had difficulties with, and plan to focus on for my next attempt.
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| track solid in C4D |
After adjusting some of the material properties I created a physical sky in Cinema 4D. This sky serves as a place to insert my HDRI map I took of my room, allowing the can to "see" accurate reflections of what was around it. However, this proved to be difficult as my floor was showing up in the reflections of the can. By adding a compositing tag to the floor I was able to solve this problem, but of course after my nine hour render!
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| HDRI map from the cans perspective |
Moving back into after effects I duplicated my C4D file layer three times in order to have the four layers needed for this multi pass-render. I finally did some modest color correction to the can in order to try and mimic the color of the scene. I then hit render and prayed to the After Effects gods.






























